Often, video game fans who bought supplements or other gaming assets are not actually their full owners, because developers, publishers, and sometimes distributors can at any time restrict the player's right to dispose of purchased virtual items. Developers DMarket offer to solve this problem with the help of a blockbuster. To do this, they teamed up with the creators of the game engine Unity, Forklog reports with reference to company representatives.
Developers "hook up" their games to the DMarket platform, after which all players get the opportunity to trade different items from the games. In this case, all transactions are recorded in a secure database, created on the block. Active trading in-game items will stimulate the further development of the system of microtransactions and luteboxes, making it more loyal to gamers.
Suppose that the user is completely bored with the game in which he spent several hundred hours. Usually all this ends up with time spent and a bunch of money squandered in the game. But with the DMarket system, the player will be able to compensate for some of the expenses by selling his unnecessary virtual "belongings" to those who are still interested in the game and gaining some real money for the deal.
"Our goal is to make in-game items full of property in the near future future, because our platform is already ready for operation, "says the developers of DMarket.
Earlier the company announced a partnership with the Xsolla payment system, so the first joint game projects on the blockade do not have to wait very long.
It should be noted that here we are talking first of all about MMO projects, originally designed to profit not because of the sale of the game itself, but at the expense of purchases made by users inside the game. Most likely, this innovation will not affect the full-fledged game projects in the near future.
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